Pitwall

LapTimeManager Documentation

Overview

The LapTimeManager class is responsible for calculating and managing lap times for each participant in the race. It takes into account various factors such as driver skill, driver consistency, car performance, car condition (fuel/tyres), engine power, and randomness to simulate real-world lap times.

Note, a participant is a combination of a specific car and driver.

How Lap Times Are Calculated

1. Base Lap Time Calculation

The foundation of any lap time is the base lap time of the track. It essentially represents the fastest possible time a participant can achieve. It is dictatated by:

Formula:

self.base_laptime = self.track_model.base_laptime
self.base_laptime += (MAX_SPEED - self.driver.speed) * DRIVER_SPEED_FACTOR
# add engine power effect
power_effect = self.calculate_engine_power_effect()
self.base_laptime += power_effect
self.base_laptime += (MAX_SPEED - self.car_model.speed) * CAR_SPEED_FACTOR

2. Engine Power Effect

The engine power effect accounts for how engine performance impacts lap times differently at various tracks. For example, tracks with long straights (like Monza) are more sensitive to engine power than tracks with many corners (like Monaco).

Formula:

# Get engine power (0-100 scale) from engine supplier
engine_power = self.participant.team_model.engine_supplier_model.power

# Track power sensitivity (1-10) affects how much engine power matters
track_power_sensitivity = self.participant.track_model.power

# Calculate power effect
# POWER_SENSITIVITY (2000ms = 2s) is the maximum possible effect at power sensitivity 10
# At sensitivity 1, effect is reduced to 10% of maximum
power_effect = (POWER_SENSITIVITY * track_power_sensitivity / 10)

# A power rating of 50 is neutral (no gain/loss)
# Below 50 loses time, above 50 gains time
return int(power_effect * (50 - engine_power) / 100)

Key points:

Examples of Engine Power Effect

Let’s calculate some examples using the formula above (assuming POWER_SENSITIVITY = 2000):

Example 1: High-powered engine (80) at power-sensitive track (8)

power_effect = (2000 * 8 / 10) * (50 - 80) / 100
power_effect = 1600 * (-30) / 100
power_effect = -480ms

This engine would gain 480ms (0.48s) per lap at this track.

Example 2: Low-powered engine (30) at power-sensitive track (8)

power_effect = (2000 * 8 / 10) * (50 - 30) / 100
power_effect = 1600 * 20 / 100
power_effect = 320ms

This engine would lose 320ms (0.32s) per lap at this track.

Example 3: High-powered engine (80) at technical track (3)

power_effect = (2000 * 3 / 10) * (50 - 80) / 100
power_effect = 600 * (-30) / 100
power_effect = -180ms

The same high-powered engine only gains 180ms (0.18s) at this less power-sensitive track.

Example 4: Average engine (50) at any track

power_effect = (any value) * (50 - 50) / 100
power_effect = (any value) * 0
power_effect = 0ms

An engine with exactly 50 power neither gains nor loses time.

Example 5: Extreme case - Best engine (100) vs Worst engine (0) at most power-sensitive track (10)

Best engine:   (2000 * 10 / 10) * (50 - 100) / 100 = 2000 * (-50) / 100 = -1000ms
Worst engine:  (2000 * 10 / 10) * (50 - 0) / 100 = 2000 * 50 / 100 = 1000ms
Difference: 2000ms (2 seconds)

This illustrates the maximum possible difference between the best and worst engines.

3. Lap Time Variation

Lap times are not constant due to natural driving inconsistencies. The variation is calculated as:

additonal_laptime_variaton = int((1 - (self.driver.consistency / 100)) * LAP_TIME_VARIATION)
self.laptime_variation = LAP_TIME_VARIATION_BASE + additonal_laptime_variaton

Below shows a laptime comparison of a driver with a consistency rating of 90 and 20.

consistency

4. Calculating a Lap Time

Each lap time is determined using:

random_time_loss = self.randomiser.random_laptime_loss()
self.laptime = self.base_laptime + random_time_loss + self.car_state.fuel_effect + self.car_state.tyre_wear + dirty_air_effect

Where:

5. Pit Stop Time Adjustment

If a participant is pitting, the lap time is adjusted by adding:

self.laptime += self.track_model.pit_stop_loss
self.laptime += self.participant.pitstop_times[-1]

This ensures pit stops have a realistic time penalty.

6. First Lap Time Calculation

The first lap is handled differently because cars start from a grid position and experience more traffic.

random_time_loss = self.randomiser.random_lap1_time_loss()
self.laptime = self.track_model.base_laptime + LAP1_TIME_LOSS + (idx * LAP1_TIME_LOSS_PER_POSITION) + random_time_loss

Here, idx represents the car’s position after turn 1, which increases lap time losses due to congestion. The intent of this calculation is to spread the field out after turn 1. No position changes after turn 1 can occur.

7. Adjusting Time When Overtaken

When a car is overtaken, its lap time is revised:

self.laptime = revised_laptime
self.laptimes[-1] = revised_laptime

This ensures that the total time reflects the real-time loss from being passed.

Summary of Factors Affecting Lap Times

Factor Effect on Lap Time
Track Base Lap Time Baseline for all calculations
Driver Speed Faster driver decreases lap time
Car Speed Faster car decreases lap time
Engine Power Higher power decreases lap time, effect varies by track
Track Power Sensitivity Determines impact of engine power (1-10 scale)
Random Variation Introduces unpredictability
Fuel Load Higher fuel increases lap time
Tyre Wear More wear increases lap time
Dirty Air Effect Following cars experience increased lap times
Pit Stop Adds pit stop loss time
First Lap Position Further back increases lap time
Being Overtaken Adjusts lap time to reflect time lost

This class provides a realistic simulation of lap times based on multiple contributing factors.